Game guide · ZJJ-HC
Learn your way around Netwalk
Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
A small practice goal
The example and rules describe the same game you can play above. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.
What you need to achieve
The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
Start here and follow along
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Making selections and moves
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
See the idea in action
The example and rules describe the same game you can play above. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
Where a round can go wrong
The example and rules describe the same game you can play above. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.
If you are unsure
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game is played locally in your browser.
For this game, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.
When I start, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. No download or player account is required.
On this page, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Use the labelled controls for your next action.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.