Game guide · ZJJ-HC
FreeCell: how a round works
Before making a move, check the cards in view. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Work at your own pace. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. The same rule applies on a phone and on a computer.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Practice with a purpose
Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
Aim for this result
Build four suit foundations from ace to king. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.
The playing sequence
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision.
An example to follow
With two empty cells and no spare empty column, a group of at most three cards can move together. Return to the explanation when a decision is unclear.
Watch out for this
Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.
Clarifying the way this game works
What is the aim?
Build four suit foundations from ace to king. Take a moment to read the table. Return to the explanation when a decision is unclear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Take the next action only when the current step is clear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. A clear plan starts with the current position. Use another round to revisit a decision.
What completes a round?
Build four suit foundations from ace to king. Work at your own pace. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Return to the explanation when a decision is unclear.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.